![]() ![]() ![]() Higher than actual game mechanics and most importantly: The player!ītw why are you locking old threads? And trying to move people/discussions (like p2w) over to your own forums? Doesn't exactly instill trust and confidence. Your focus on greed and monetization was built-in from day 1:įailure inherently built in - due to valueing monetization system higher than balance/real-estate/economy. ![]() The monetization question would have resolved itself.Įven with an "old" and frowned upon "subscription model". Had you focused on gameplay/innovation over multiple interations of greed and "monetization". Quite frankly? I'm not a person with ill intent.īut SOTA/Devs deserve nothing else than this result: Well I guess you can also try to keep a game "alive" by milking a few of the 80 average/rich online players in this "MMO". with premium/p2w/cash-shops, now multiple levels of EA-cash-in and yet more levels of p2w and premium-coin? So as discussed in previous "pay 2 win" threads not only did they have initial package-lots, therefore totally skewed economy/real-estate from the get-go, some restricted cratfting recipes and healing items iirc? but they introduced premium-coins for repairs/durability, carry-weight etc. ![]()
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